title {Parts of: Untitled v4 BRL-CAD Database}
units mm
put {ceiling2.s} arb8 V1 {213 548.7000122069999861196266 227}  V2 {343 548.7000122069999861196266 227}  V3 {343 548.9013314395830320790992 227}  V4 {213 548.9013314395830320790992 227}  V5 {213 548.7000122069999861196266 332}  V6 {343 548.7000122069999861196266 332}  V7 {343 548.9013314395830320790992 332}  V8 {213 548.9013314395830320790992 332} 
put {floor.s} arb8 V1 {0 -10 0}  V2 {556 -10 0}  V3 {556 0 0}  V4 {0 0 0}  V5 {0 -10 559.2000122069999861196266}  V6 {556 -10 559.2000122069999861196266}  V7 {556 0 559.2000122069999861196266}  V8 {0 0 559.2000122069999861196266} 
put {floor.r} comb region yes tree {l floor.s}
attr set {floor.r} {region} {R} {shader} {osl {shadername red}} {region_id} {1000} {material_id} {1} {los} {100} {color} {255/0/0}
put {light.s} arb8 V1 {213 548.7999877930000138803734 227}  V2 {343 548.7999877930000138803734 227}  V3 {343 548.8999877944901299997582 227}  V4 {213 548.8999877944901299997582 227}  V5 {213 548.7999877930000138803734 332}  V6 {343 548.7999877930000138803734 332}  V7 {343 548.8999877944901299997582 332}  V8 {213 548.8999877944901299997582 332} 
put {light.r} comb region yes tree {l light.s}
attr set {light.r} {region} {R} {shader} {osl {shadername emitter#power#float#75.0}} {region_id} {1000} {material_id} {1} {los} {100} {color} {255/255/255}
put {right_wall.s} arb8 V1 {-10 -10 0}  V2 {0 -10 0}  V3 {0 558.7999877930000138803734 0}  V4 {-10 558.7999877930000138803734 0}  V5 {-10 -10 569.2000122069999861196266}  V6 {0 -10 569.2000122069999861196266}  V7 {0 558.7999877930000138803734 569.2000122069999861196266}  V8 {-10 558.7999877930000138803734 569.2000122069999861196266} 
put {right_wall.r} comb region yes tree {l right_wall.s}
attr set {right_wall.r} {region} {R} {shader} {osl {shadername blue}} {region_id} {1003} {material_id} {1} {los} {100} {color} {0/0/255}
put {short_box.s} arb8 V1 {130 0 65}  V2 {82 0 225}  V3 {240 0 272}  V4 {290 0 114}  V5 {130 165 65}  V6 {82 165 225}  V7 {240 165 272}  V8 {290 165 114} 
put {short_box.r} comb region yes tree {l short_box.s}
attr set {short_box.r} {region} {R} {shader} {osl {shadername gen_color#layername#c1#base#color#1.0#0.0#1.0, shadername gen_color#layername#c2#base#color#0.0#1.0#0.0, shadername checker#layername#chk#K#float#4.0, join c1#Cout#chk#Cw join c2#Cout#chk#Cb}} {region_id} {1006} {material_id} {1} {los} {100} {color} {255/255/0}
put {left_wall.s} arb8 V1 {556 -10 0}  V2 {566 -10 0}  V3 {566 558.7999877930000138803734 0}  V4 {556 558.7999877930000138803734 0}  V5 {556 -10 569.2000122069999861196266}  V6 {566 -10 569.2000122069999861196266}  V7 {566 558.7999877930000138803734 569.2000122069999861196266}  V8 {556 558.7999877930000138803734 569.2000122069999861196266} 
put {left_wall.r} comb region yes tree {l left_wall.s}
attr set {left_wall.r} {region} {R} {shader} {osl {shadername blue}} {region_id} {1004} {material_id} {1} {los} {100} {color} {0/0/255}
put {all.g} comb region no tree {u {u {u {l light.r} {l back_wall.r}} {u {l tall_box.r} {l floor.r}}} {u {u {l right_wall.r} {l left_wall.r}} {u {l short_box.r} {l ceiling.r}}}}
put {tall_box.s} arb8 V1 {423 330 247}  V2 {265 330 296}  V3 {314 330 456}  V4 {472 330 406}  V5 {423 0 247}  V6 {265 0 296}  V7 {314 0 456}  V8 {472 0 406} 
put {back_wall.s} arb8 V1 {0 -10 559.2000122069999861196266}  V2 {556 -10 559.2000122069999861196266}  V3 {556 558.7999877930000138803734 559.2000122069999861196266}  V4 {0 558.7999877930000138803734 559.2000122069999861196266}  V5 {0 -10 569.2000122069999861196266}  V6 {556 -10 569.2000122069999861196266}  V7 {556 558.7999877930000138803734 569.2000122069999861196266}  V8 {0 558.7999877930000138803734 569.2000122069999861196266} 
put {tall_box.r} comb region yes tree {l tall_box.s}
attr set {tall_box.r} {region} {R} {shader} {osl {shadername mirror}} {region_id} {1007} {material_id} {1} {los} {100} {color} {255/255/255}
put {back_wall.r} comb region yes tree {l back_wall.s}
attr set {back_wall.r} {region} {R} {shader} {osl {shadername blue}} {region_id} {1002} {material_id} {1} {los} {100} {color} {0/0/255}
put {ceiling.s} arb8 V1 {0 548.7999877930000138803734 0}  V2 {556 548.7999877930000138803734 0}  V3 {556 558.7999877930000138803734 0}  V4 {0 558.7999877930000138803734 0}  V5 {0 548.7999877930000138803734 559.2000122069999861196266}  V6 {556 548.7999877930000138803734 559.2000122069999861196266}  V7 {556 558.7999877930000138803734 559.2000122069999861196266}  V8 {0 558.7999877930000138803734 559.2000122069999861196266} 
put {ceiling.r} comb region yes tree {- {l ceiling.s} {l ceiling2.s}}
attr set {ceiling.r} {region} {R} {shader} {osl {shadername blue}} {region_id} {1001} {material_id} {1} {los} {100} {color} {0/0/255}
